Vicissitude

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Vicissitude

Siriz Bizniz


    Skill up script

    Silentleroy
    Silentleroy


    Posts : 15
    Join date : 2009-04-24
    Age : 32

    Skill up script Empty Skill up script

    Post  Silentleroy Wed May 13, 2009 7:31 pm

    //*************************************
    //***** Aikar's Advanced Skillup Script *****
    //***** ********************************
    //*** Used for any job or spells. You must ****
    //*** Read the crash warning below. ****
    //*** Or this script will not work. READ IT ****
    //**************************************

    //** CURRENT SCRIPT VERSION: HEALING MAGIC

    //****************
    //** CONFIGURATION!
    //****************
    //** Configure the script here until you
    //** get to End of configuration
    //****************

    //first spell to cast
    alias makec1 alias c1 input /ma Barfire <me>;
    //2nd spell to cast
    alias makec2 alias c2 input /ma "baraero" <me>;
    //additional spells to use if editing script - these are unused by default.
    //You will have to edit 'alias cycle' to add them.
    alias makec3 alias c3 input /ma "Barblizzard" <me>;
    alias makec4 alias c4 input /ma "refresh" <me>;
    alias makec5 alias c5 exec Convert.txt
    alias makec6 alias c6 input /ma "Cure II" <me>;
    alias makec7 alias c7 input /ma "Cure II" <me>;
    alias makec8 alias c8 input /ma "Cure II" <me>;

    //wait interval between spells - must be an alias name from below
    alias wi w5;

    //Resting interval - default 3mins
    alias r wait1m;wait1m;wait1m;

    //*** CRASH WARNING ***
    //** Because of how this script works, it WILL crash your game if ran for a certain length of time. This time it takes to crash depends on how big the following 2 aliases are. If they are small, it crashes faster, if they are large, it might not crash for 3 days.
    //** To make sure your game does not crash, make the following aliases repeat themselves as much as you can.
    //** The default for cycle should be more than enough to prevent crashing within 24 hours. using //stop will prevent this. as it closes the open calls.
    //** Now that you read this, find the characters '** a43df' at bottom of file
    //** and delete the line under it thats redefining the start alias, then execute this file
    //**********************

    //what to loop - you would add a 3rd+ spell here
    //Warning. READ CRASH WARNING ABOVE
    alias cycle c1;wi;c2;wi;c3;wi;c1;wi;c2;wi;c3;wi;c1;wi;c2;wi;c3;wi;

    //How many times to loop and the healing process. hon=heal on - hoff = heal off -- YOU NEED runloop AT END
    //Warning. READ CRASH WARNING ABOVE
    alias loop cycle;cycle;cycle;cycle;c4;cycle;cycle;cycle;cycle;c4;wi;cycle;cycle;cycle;cycle;c4;cycle;cycle;cycle;cycle;c4;wi;wi;c5;w20;runloop


    //hmp gear for resting
    //could use an alias to your own macros healing gear swap instead.
    alias hmpgear input /equip main "Dark Staff";

    //special start scripts

    //30min on 30min off loop
    alias timedcast echo "starting for 30 mins";start;wait30m;echo "stopping for 30 mins";stop;wait30m;echo "starting for 30 mins";start;wait30m;echo "stopping for 30 mins";stop;wait30m;echo "starting for 30 mins";start;wait30m;echo "stopping for 30 mins";stop;wait30m;echo "starting for 30 mins";start;wait30m;echo "stopping for 30 mins";stop;wait30m;echo "starting for 30 mins";start;wait30m;echo "stopping for 30 mins";stop;wait30m;echo "starting for 30 mins";start;wait30m;echo "stopping for good";stop

    //Core stuff. shouldnt need to edit
    //make some timers w will be defined below in core section and should not be defined by you! its an on/off switch.
    alias w1 w;
    alias w2 w;w;
    alias w3 w;w;w;
    alias w4 w;w;w;w;
    alias w5 w;w;w;w;w;
    alias w6 w;w;w;w;w;w;
    alias w7 w;w;w;w;w;w;w;
    alias w8 w;w;w;w;w;w;w;w;
    alias w9 w;w;w;w;w;w;w;w;w;
    alias w10 w;w;w;w;w;w;w;w;w;w;
    alias w15 w10;w5;
    alias w20 w10;w10;
    alias w30 w10;w10;w10;
    alias wait1m w10;w10;w10;w10;w10;w10;
    alias wait5m wait1m;wait1m;wait1m;wait1m;wait1m;
    alias wait10m wait5m;wait5m;
    alias wait30m wait10m;wait10m;wait10m;
    alias makew alias w wait 1;
    alias makehon alias hon w;w;hmpgear;input /heal on
    alias makehoff alias hoff w;w;input /heal off
    alias stopc1 alias c1 /;
    alias stopc2 alias c2 /;
    alias stopc3 alias c3 /;
    alias stopc4 alias c4 /;
    alias stopc5 alias c5 /;
    alias stopc6 alias c6 /;
    alias stopc7 alias c7 /;
    alias stopc8 alias c8 /;
    alias stopw alias w /;
    alias stopcycle alias cycle /;
    alias stoploop alias runloop /;
    alias makeloop alias runloop loop;
    alias stop stophon;stophoff;stopc1;stopw;stopc2;stopc3;stopc4;stopc5;stopc6;stopc7;stopc8;stopcycle;stoploop;
    alias start makehon;makehoff;makec1;makec2;makec3;makec4;makec5;makec6;makec7;makec8;makew;makeloop;runloop
    //** a43df
    start



    So pretty much you change make the second bolded part into sequence of spells then rests. Something like cycle;cycle;cycle;cycle;hon;r;r;hoff;wi;runloop. Adjust the amount of cycles and resting time (add more "r"s inbetween hon and hoff) to the amount of mp you have.

    Type in //exec name.txt to being and //stop to make it stop. Only works with windower 3.26 or so... otherwise the game crashes immediately. It will crash after some time but not for a few hours.

      Current date/time is Tue May 14, 2024 5:27 am